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A97A: SubGame: Around The Clock
Used by the routine at StartMenu.
around-the-clock
AroundTheClock A97A CALL Sound_MenuTick Call Sound_MenuTick.
A97D CALL $A9C2 Call A9C2.
A980 CALL PrintString_Loop Call PrintString_Loop.
A983 DEFB $10,$07 INK: WHITE.
A985 DEFB $11,$00 PAPER: BLACK.
A987 DEFB $12,$01 FLASH: ON.
A989 DEFB $16,$01,$01 PRINT AT: 01, 01.
A98C DEFM "AROUND" around
A992 DEFB $16,$02,$01 PRINT AT: 02, 01.
A995 DEFM " THE" the
A999 DEFB $16,$03,$01 PRINT AT: 03, 01.
A99C DEFM "CLOCK[" clock
A9A2 DEFB $16,$09,$02 PRINT AT: 09, 02.
A9A5 DEFM "TIME" time
A9A9 DEFB $FF Terminator.
Set the countdown timer.
A9AA LD HL,$A38C Write "99" to *AroundTheClock_Timer.
A9AD LD (HL),$39
A9AF INC HL
A9B0 LD (HL),$39
A9B2 LD HL,$9AB5 Write "2" to *9AB5.
A9B5 LD (HL),$32
A9B7 LD A,$01 Write 01 to;
A9B9 LD ($9B2C),A
A9BC LD ($9B2B),A
A9BF JP $9D42 Jump to 9D42.
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