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Routines |
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Handler_PickUpItem | AA6E | JP NZ,$A75D | Jump to A75D if ?? is not equal to 00. | |
AA71 | LD A,(IX+$01) | A=*IX+01. | ||
AA74 | CALL $A772 | Call A772. | ||
Call Handler_UpdateItemLocation using the item ID, to change the location to 01 (to the players inventory).
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AA77 | LD B,A | B=A. | ||
AA78 | LD C,$01 | C=01. | ||
AA7A | CALL Handler_UpdateItemLocation | Call Handler_UpdateItemLocation. | ||
Player has picked up an item so handle the inventory count.
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AA7D | LD HL,$A0D2 | Increment *Count_InventoryItems by one. | ||
AA80 | INC (HL) | |||
Print "O.K.".
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AA81 | LD HL,$001A | HL=Messaging_OK. | ||
AA84 | CALL PrintCompressedStringAndNewline | Call PrintCompressedStringAndNewline. | ||
AA87 | JP $A75D | Jump to A75D. | ||
View the equivalent code in;
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