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9FE2: Messaging: AM/ PM
Holds just the "a" and the "p" for AM and PM, as the "m" is already in the string and so doesn't change. Read by AdvanceGardenerAfterMove, Handler_DateBar, Handler_GameClock, GetTimePeriod, DescribeObjectIfPresent and ActionRoomAndCharacterFlags.
Messaging_AM_PM 9FE2 DEFM "a"
9FE3 DEFM "p" Read by AllocateMemory and ProcessMemoryEntry.
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