![]() |
Game status buffer |
| Prev: 9FE1 | Up: Map | Next: 9FE4 |
|
Holds just the "a" and the "p" for AM and PM, as the "m" is already in the string and so doesn't change. Read by AdvanceGardenerAfterMove, Handler_DateBar, Handler_GameClock, GetTimePeriod, DescribeObjectIfPresent and ActionRoomAndCharacterFlags.
|
||||
| Messaging_AM_PM | 9FE2 | DEFM "a" | ||
| 9FE3 | DEFM "p" | Read by AllocateMemory and ProcessMemoryEntry. | ||
| Prev: 9FE1 | Up: Map | Next: 9FE4 |