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Game status buffer |
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Stores the second attribute value extracted from object data. Read by ExtractObjectAttributes, ProcessObjectDisplay, ProcessObject_Display, InitialiseDisplayBuffer, ReadObjectAttribute, SwapObjectDisplayPointers, FindFirstNoun, MatchSecondNoun, CheckDisplayBitsThreeAndSeven, CheckDisplayBitsTwoAndSix, ProcessDisplayAction and AcceptGraphicsParameter.
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| ObjectAttributeValue | A01D | DEFB $00 | ||
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