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Game status buffer |
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Table of 2-byte entries used for object display logic. Each entry contains display data indexed by object attribute value (minus 01).
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| Table_ObjectDisplayData | AA71 | DEFB $99,$9A | ||
| AA73 | DEFB $CB,$9A | |||
| AA75 | DEFB $A3,$E1 | |||
| AA77 | DEFB $22,$E0 | |||
| AA79 | DEFB $03,$E0 | |||
| AA7B | DEFB $9D,$DE | |||
| AA7D | DEFB $AF,$DE | |||
| AA7F | DEFB $32,$E4 | |||
| AA81 | DEFB $0A,$E4 | |||
| AA83 | DEFB $28,$E3 | |||
| AA85 | DEFB $C7,$E2 | |||
| AA87 | DEFB $EA,$E3 | |||
| AA89 | DEFB $8D,$E0 | |||
| AA8B | DEFB $F4,$9A | |||
| AA8D | DEFB $E1,$9A | |||
| AA8F | DEFB $A0,$E0 | |||
| AA91 | DEFB $F2,$E0 | |||
| AA93 | DEFB $04,$E1 | |||
| AA95 | DEFB $E0,$E0 | |||
| AA97 | DEFB $7E,$DF | |||
| AA99 | DEFB $A7,$DF | |||
| AA9B | DEFB $7B,$E1 | |||
| AA9D | DEFB $F0,$DF | |||
| AA9F | DEFB $EA,$DF | |||
| AAA1 | DEFB $00,$00,$00,$00,$00,$00,$00 | |||
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