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Routines |
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Initialises a character data structure by finding the character with ID 1E storing the pointer to it in the previous character data location, and setting IY to point to the new character data.
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| InitialiseCharacterDataStructure | AE6A | CALL InitialiseCharacterSearch | ||||||||||
| AE6D | LD A,$1E | |||||||||||
| AE6F | CALL AllocateMemory | |||||||||||
| AE72 | PUSH IX | |||||||||||
| AE74 | POP HL | |||||||||||
| AE75 | LD (IY-$02),L | |||||||||||
| AE78 | LD (IY-$01),H | |||||||||||
| AE7B | PUSH HL | |||||||||||
| AE7C | POP IY | |||||||||||
| AE7E | RET | |||||||||||
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