![]() |
Routines |
Prev: AEAF | Up: Map | Next: AEDA |
Used by the routines at GameEventsProcessor, CheckObjectInInventory, TransformItem, CheckItemInCurrentRoom, Event_Roman, ECA2 and ECEF.
|
||||||||||||
ItemLocator | AED1 | LD E,A | Load the item ID into DE. | |||||||||
AED2 | LD D,$00 | |||||||||||
AED4 | LD HL,$A66C | HL=Table_ItemLocations+DE. | ||||||||||
AED7 | ADD HL,DE | |||||||||||
AED8 | LD A,(HL) | Fetch the item location and store it in A. | ||||||||||
AED9 | RET | Return. | ||||||||||
View the equivalent code in The Jewels Of Babylon.
|
Prev: AEAF | Up: Map | Next: AEDA |