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Routines | 
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Used by the routines at GameEventsProcessor, CheckObjectInInventory, TransformItem, CheckItemInCurrentRoom, Event_Roman, Process_PreEnterCauseway and Process_EnterSmallClearing.
 
Given an item ID, this routine returns the byte stored for its location (00 for when an item/ event is disabled, 01 for when an item is in the players inventory, or pass back the room ID).
 
 
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Create an offset in DE.
 
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| ItemLocator | AED1 | LD E,A | Load the item ID into DE. | |||||||||
| AED2 | LD D,$00 | |||||||||||
| AED4 | LD HL,$A66C | Add the item ID offset to Table_ItemEventLocations. | ||||||||||
| AED7 | ADD HL,DE | |||||||||||
| AED8 | LD A,(HL) | Fetch the item location and store it in A. | ||||||||||
| AED9 | RET | Return. | ||||||||||
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View the equivalent code in The Jewels Of Babylon.
 
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