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Game status buffer | 
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A table where the index is the event ID, and the value is the room it resides in (00 for "currently inactive"). See Count_ScenicEvents for the count.
 
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| Table_ScenicEventLocations | E4E6 | DEFB $AA | Event 00 in room AA: N/A. | |
| E4E7 | DEFB $E4 | Event 01 in room E4: N/A. | ||
| E4E8 | DEFB $B5 | Event 02 in room B5: N/A. | ||
| E4E9 | DEFB $E4 | Event 03 in room E4: N/A. | ||
| E4EA | DEFB $AA | Event 04 in room AA: N/A. | ||
| E4EB | DEFB $E4 | Event 05 in room E4: N/A. | ||
| E4EC | DEFB $B5 | Event 06 in room B5: N/A. | ||
| E4ED | DEFB $E4 | Event 07 in room E4: N/A. | ||
| E4EE | DEFB $BD | Event 08 in room BD: N/A. | ||
| E4EF | DEFB $E4 | Event 09 in room E4: N/A. | ||
| E4F0 | DEFB $C1 | Event 0A in room C1: N/A. | ||
| E4F1 | DEFB $E4 | Event 0B in room E4: N/A. | ||
| E4F2 | DEFB $C5 | Event 0C in room C5: N/A. | ||
| E4F3 | DEFB $E4 | Event 0D in room E4: N/A. | ||
| E4F4 | DEFB $CA | Event 0E in room CA: N/A. | ||
| E4F5 | DEFB $E4 | Event 0F in room E4: N/A. | ||
| E4F6 | DEFB $CF | Event 10 in room CF: N/A. | ||
| E4F7 | DEFB $E4 | |||
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