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Routines | 
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| Process_ClimbOutOfWater | F36E | LD A,($A7C3) | Load *CurrentRoom into A. | |
| F371 | CP $0D | Jump to Response_YouCant_Duplicate if the player is in room 0D: A Narrow Underwater Passage. | ||
| F373 | JP Z,Response_YouCant_Duplicate | |||
| F376 | CP $0C | Jump to Process_ClimbOutOfPool if the player is in room 0C: In A Deep Pool Of Water. Inside The Sea Cavern. | ||
| F378 | JP Z,Process_ClimbOutOfPool | |||
| F37B | CP $15 | Jump to Process_ClimbOutOfPool if the player is in room 15: In A Deep Pool. Inside Lug's Cavern. | ||
| F37D | JP Z,Process_ClimbOutOfPool | |||
| F380 | JP Response_YoureNotInIt | Jump to Response_YoureNotInIt. | ||
| Prev: F359 | Up: Map | Next: F383 |