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Routines | 
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Make sure the player is even carrying a sword.
 
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| Process_KillTrader | F713 | CALL IsPlayerCarryingSword | Call IsPlayerCarryingSword. | |
| F716 | CALL Response_KilledRoman | Call Response_KilledRoman. | ||
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Print "You are mobbed by the angry
villagers.They attack you.".
 
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| F719 | LD HL,$DDFA | HL=Messaging_MobbedByAngryVillagers. | ||
| F71C | JP Response_IfSwordThenGameOver | Jump to Response_IfSwordThenGameOver. | ||
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