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59864: Fatal Events: Drowning
Make the "drowning" inactive.
Event_Drowning 59864 LD HL,42878 Reset bit 0 of *Flag_TurnBasedEventState which relates to the player drowning.
59867 RES 0,(HL)
59869 LD A,(42947) Return if *CurrentRoom is not equal to 13.
59872 CP 13
59874 RET NZ
Print " You cannot hold your breath any longer. You are drowning.".
59875 LD HL,52575 HL=Messaging_YouAreDrowning.
59878 JP 59856 Jump to 59856.
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