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Routines |
Prev: 62528 | Up: Map | Next: 62601 |
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The player was trying to wear the amulet, but is it either in the room or in the players inventory?
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Process_WearAmulet | 62552 | LD HL,58278 | Call CheckItemGroupPresent with Data_ItemGroup_Amulet. | |||||
62555 | CALL CheckItemGroupPresent | |||||||
The amulet is present but is the player already wearing it?
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62558 | CALL IsPlayerCarryingItem | Call IsPlayerCarryingItem. | ||||||
62561 | LD A,E | Jump to Response_YouAreAlreadyWearingIt if the item found in the group is not equal to item 75: "An amulet" (so the found item is 76: "An amulet (worn)"). | ||||||
62562 | CP 75 | |||||||
62564 | JP NZ,Response_YouAreAlreadyWearingIt | |||||||
Change the amulet state!
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62567 | LD BC,19276 | Call TransformItem to transform item 75 ("An amulet") into item 76 ("An amulet (worn)"). | ||||||
62570 | CALL TransformItem | |||||||
62573 | LD BC,10538 | Call TransformItem to transform item 41 ("A multitude of shadow-like demons") into item 42 ("The vale is strangely silent"). | ||||||
62576 | CALL TransformItem | |||||||
Uncover an exit from
The Vale Of Whispers.
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62579 | LD A,24 | Write 24 to *59349 to open up southbound access to Bleak Moorland from The Vale Of Whispers. | ||||||
62581 | LD (59349),A | |||||||
Is the player in room 32:
The Vale Of Whispers?
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62584 | LD A,(42947) | Jump to Response_OK_Duplicate if *CurrentRoom is not equal to room 32: The Vale Of Whispers. | ||||||
62587 | CP 32 | |||||||
62589 | JP NZ,Response_OK_Duplicate | |||||||
The player is in room 32:
The Vale Of Whispers.
Print "O.K.".
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62592 | CALL Response_OK_Duplicate | Call Response_OK_Duplicate. | ||||||
Print "The vale is strangely silent.".
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62595 | LD HL,46350 | HL=Messaging_ValeIsStrangelySilent. | ||||||
62598 | JP 60781 | Jump to 60781. |
Prev: 62528 | Up: Map | Next: 62601 |