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Game status buffer |
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Note; although this room is present in code, it's unreachable and fairly "broken". See Room #21.
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The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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| DataRoom21 | 48331 | DEFB 7 | Key Colour: WHITE. | |
| 48332 | DEFB 7 | Closed Door Colour: WHITE. | ||
| 48333 | DEFB 0 | Unused?: BLACK. | ||
| 48334 | DEFB 0 | Scaffolding Colour: BLACK. | ||
| 48335 | DEFB 1 | Border Colour: BLUE. | ||
| 48336 | DEFB 1 | Paper Colour: BLUE. | ||
| 48337 | DEFB 2 | Ladder Colour: RED. | ||
| 48338 | DEFB 255 | Terminator. | ||
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Room scaffolding:
Scaffold #01.
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| 48339 | DEFB 25,18 | Start Coordinates: 25/ 18. | ||
| 48341 | DEFB 8 | Length: 8. | ||
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Scaffold #02.
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| 48342 | DEFB 25,13 | Start Coordinates: 25/ 13. | ||
| 48344 | DEFB 4 | Length: 4. | ||
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Scaffold #03.
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| 48345 | DEFB 33,18 | Start Coordinates: 33/ 18. | ||
| 48347 | DEFB 3 | Length: 3. | ||
| 48348 | DEFB 255 | Terminator. | ||
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Doors:
Door #01.
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| 48349 | DEFB 19,22 | Coordinates: 19/ 22. | ||
| 48351 | DEFB 4 | Colour: GREEN. | ||
| 48352 | DEFB 1 | Leads to room: 1. | ||
| 48353 | DEFB 255 | Terminator. | ||
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Ladders:
Ladder #01.
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| 48354 | DEFB 23,18 | Coordinates: 23/ 18. | ||
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Ladder #02.
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| 48356 | DEFB 20,13 | Coordinates: 20/ 13. | ||
| 48358 | DEFB 255 | Terminator. | ||
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Keys and locked doors.
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| 48359 | DEFB 255 | Terminator. | ||
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Portholes:
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| 48360 | DEFB 255 | Terminator. | ||
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Pirates:
Pirate #01.
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| 48361 | DEFB 33,21 | Coordinates: 33/ 21. | ||
| 48363 | DEFB 3,3 | |||
| 48365 | DEFB 255 | Horizontal movement: -1. | ||
| 48366 | DEFB 0,32,2,2 | |||
| 48370 | DEFB 5 | Colour: CYAN. | ||
| 48371 | DEFB 1,3,0,33,21,3 | |||
| 48377 | DEFB 255 | Terminator. | ||
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Items:
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| 48378 | DEFB 255 | Terminator. | ||
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Furniture:
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| 48379 | DEFB 255 | Terminator. | ||
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Lifts:
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| 48380 | DEFB 255 | Terminator. | ||
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Disappearing floors:
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| 48381 | DEFB 255 | Terminator. | ||
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