20261022
- Linked ROM calls with the SKOOLKID macro.
- Named the remaining untitled routines and documented more of the player, animal, goldfish and sound-flag game variables.
- Corrected ConvertCoordinateToBufferOffset; it multiplies by 20 not 0100.
- Rewrote the ladder, door, pirate, key and player-walk comments so they name the game action and keep the links.
- Documented the item, disappearing-floor, bomb, explosion, goldfish and print/buffer clone handlers in the same style.
- Annotated all six bytes of every room key/locked-door record (door, key, ID and collected state).
- Added the missing in-game sound clips to the Sound page.
20240408
- Fine tuned wording where I've guessed functionality and now know more about what is happening.
- Commented some of the animals (rat + bird) event timing.
20240407
- Fixed issue with room four screenshot as player is drawn in the same starting place, which happens to be where a pirate is also drawn (hence, the screenshot showed only 2 lives, and reset back to screen one).
- Commented the unpacking routines.
20240403
- Created room images.
- Written up some of the All Treasure Collected/ Golden Key routines.
- Some of the explosion/ sparks routines documented.
- Worked out a lot of the player attributes.
20240401
- Found some in-game graphics.
- Found in-game controls.
- Corrected sound toggle to MUSIC toggle.
20240329
- Created images for the Goldfish game creatures.
- Thanks to Richard Dymond himself for providing a fix for the User-Defined Keys admin screen image.
20240328
- Fleshed out the user-defined keys routine.
- Added a nice macro for the animations.
20240327
- Added a lot of framework.
- Added pokes.
- Added all the menu system.
- Added a lot of the hidden game.
- Added some sounds.
- Found some graphics from the hidden game.