Routines |
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Convert_To_MonsterData | DD4D | AND %11000000 | Keep only bits 6-7. | |||||
DD4F | RLCA | Rotate A left twice, moving bits 6-7 to bits 0-1. | ||||||
DD50 | RLCA | |||||||
Converts 0-2 into 1-3 for the monster ID.
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DD51 | INC A | Increment A by one. | ||||||
Continue on to SetIYMonsterData.
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