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F719: Sounds: Projectile "Hit"
Used by the routine at Handler_Projectiles.
Audio_Projectiles_Hit F719 LD A,$05 Write melody ID 05 to *MelodyID.
F71B LD ($FF8D),A
F71E LD A,$75 A=sprite ID 75.
ID Sprite
75 sprite-117-left
F720 CALL PrintSprite Call PrintSprite.
F723 POP HL Restore HL from the stack.
F724 JR RemoveProjectile Jump to RemoveProjectile.
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