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C41C: Active Enemy Count
Running total of active wave enemies. Incremented as enemies are spawned and decremented as they are killed. When it reaches zero, Stage_Next_Wave loads a fresh wave; when non-zero, the current wave set is re-populated instead. CheckScoreAwardLife_SessionGate also reads it as a session-active gate: non-zero means a game is in progress, so the copy-protection keyboard check is run.
Active_Enemy_Count C41C DEFB $00
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