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Routines |
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Used by the routine at Stage_Next_Wave.
Clears the screen buffer via ClearScreenBuffer, sets a white background via SetBackgroundColour, then jumps directly to RenderHUD_Draw to render scores and lives for both players. Called by Stage_Next_Wave at the start of each new wave. Unlike RenderHUD this skips redrawing the playfield border and attribute bar.
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| Clear_Screen_And_Render_HUD | D30C | CALL ClearScreenBuffer | Clear the screen buffer via ClearScreenBuffer. | |
| D30F | LD A,$07 | Call SetBackgroundColour using WHITE. | ||
| D311 | CALL SetBackgroundColour | |||
| D314 | JP RenderHUD_Draw | Jump to RenderHUD_Draw to render the scores and lives. | ||
| Prev: D2BC | Up: Map | Next: D317 |