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Routines |
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Used by the routines at Main_Game_Loop, Handle_Homing_Enemy, Process_Entity_Record_Fast, Retire_Expired_Entity and Process_Cluster_Entity.
Entry point for erasing an entity sprite. Sets erase mode then falls through to Draw_Entity_Sprite_Render. In erase mode the attribute write is skipped.
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| Erase_Entity_Sprite | D630 | EXX | Set erase mode (attribute write disabled). | |
| D631 | LD D,$00 | |||
| D633 | EXX | |||
| D634 | JP Draw_Entity_Sprite_Render | Jump to Draw_Entity_Sprite_Render. | ||
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