Prev: E9CC Up: Map Next: EA17
EA0F: Enemy Colour Cycle Table
Eight attribute bytes used by Process_Wall_Bouncing_Enemy and Animate_Wall_Bouncing_Enemy_Death to set the entity display colour on each animation frame. Indexed by the low 3 bits of the colour cycle counter at C4E5.
Enemy_Colour_Cycle_Table EA0F DEFB $41 INK: BLUE, PAPER: BLACK (BRIGHT) .
EA10 DEFB $43 INK: MAGENTA, PAPER: BLACK (BRIGHT) .
EA11 DEFB $45 INK: CYAN, PAPER: BLACK (BRIGHT) .
EA12 DEFB $47 INK: WHITE, PAPER: BLACK (BRIGHT) .
EA13 DEFB $45 INK: CYAN, PAPER: BLACK (BRIGHT) .
EA14 DEFB $43 INK: MAGENTA, PAPER: BLACK (BRIGHT) .
EA15 DEFB $41 INK: BLUE, PAPER: BLACK (BRIGHT) .
EA16 DEFB $41 INK: BLUE, PAPER: BLACK (BRIGHT) .
Prev: E9CC Up: Map Next: EA17