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F558: Intro Sprite Table
Table of 17 three-byte entries describing the position of each sprite on the intro screen. Each entry holds the Y pixel row at +00 the X byte column at +01 and the attribute byte at +02.
Intro_Sprite_Table F558 DEFB $06,$00,$04
F55B DEFB $03,$00,$08
F55E DEFB $04,$00,$0C
F561 DEFB $02,$00,$10
F564 DEFB $05,$00,$14
F567 DEFB $01,$00,$18
F56A DEFB $06,$00,$1C
F56D DEFB $03,$20,$1C
F570 DEFB $04,$40,$1C
F573 DEFB $02,$60,$1C
F576 DEFB $05,$80,$1C
F579 DEFB $01,$A0,$1C
F57C DEFB $06,$A0,$18
F57F DEFB $03,$A0,$14
F582 DEFB $04,$A0,$10
F585 DEFB $02,$A0,$0C
F588 DEFB $05,$A0,$08
F58B DEFB $01,$A0,$04
F58E DEFB $06,$A0,$00
F591 DEFB $03,$80,$00
F594 DEFB $04,$60,$00
F597 DEFB $02,$40,$00
F59A DEFB $05,$20,$00
F59D DEFB $01
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