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24576: Entity List
Start of the entity list in RAM. The playfield write pointer at Playfield_Entity_List_Pointer is reset to this address before the main game loop, and the entity processing routines walk forward from here each frame.
Entity_List 24576 DEFB 0,0,0,0,0,0,0,0
24584 DEFB 0,0,0,0,0,0,0,0
24592 DEFB 0,0,0,0,0,0,0,0
24600 DEFB 0,0,0,0,0,0,0,0
24608 DEFB 0,0,0,0,0,0,0,0
24616 DEFB 0,0,0,0,0,0,0,0
24624 DEFB 0,0,0,0,0,0,0,0
24632 DEFB 0,0,0,0,0,0,0,0
24640 DEFB 0,0,0,0,0,0,0,0
24648 DEFB 0,0,0,0,0,0,0,0
24656 DEFB 0,0,0,0,0,0,0,0
24664 DEFB 0,0,0,0,0,0,0,0
24672 DEFB 0,0,0,0,0,0,0,0
24680 DEFB 0,0,0,0,0,0,0,0
24688 DEFB 0,0,0,0,0,0,0,0
24696 DEFB 0,0,0,0,0,0,0,0
24704 DEFB 0,0,0,0,0,0,0,0
24712 DEFB 0,0,0,0,0,0,0,0
24720 DEFB 0,0,0,0,0,0,0,0
24728 DEFB 0,0,0,0,0,0,0,0
24736 DEFB 0,0,0,0,0,0,0,0
24744 DEFB 0,0,0,0,0,0,0,0
24752 DEFB 0,0,0,0,0,0,0,0
24760 DEFB 0,0,0,0,0,0,0,0
24768 DEFB 0,0,0,0,0,0,0,0
24776 DEFB 0,0,0,0,0,0,0,0
24784 DEFB 0,0,0,0,0,0,0,0
24792 DEFB 0,0,0,0,0,0,0,0
24800 DEFB 0,0,0,0,0,0,0,0
24808 DEFB 0,0,0,0,0,0,0,0
24816 DEFB 0,0,0,0,0,0,0,0
24824 DEFB 0,0,0,0,0,0,0,0
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