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Game status buffer |
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Font configuration table, indexed by font number (0–3). Each eight-byte entry comprises six bytes of font metrics copied to 32780–32785 by the select font handler at PrintHandler_SelectFont, followed by a two-byte little-endian pointer to the font bitmap data stored at 32776.
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| FontConfig_Table | 36838 | DEFB 4,4,6,2,6,5 | Font 0: normal width, narrow width ("I"), wide width ("M"/ "W"), space width, line height, and pixel row count. | |
| 36844 | DEFB 0,128 | Font 0: pointer to font bitmap data. | ||
| 36846 | DEFB 6,5,6,5 | Font 1: normal width, narrow width, wide width, and space width. | ||
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