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Sixteen sprite frame indices (one per movement direction) used by Main_Game_Loop to select the correct player sprite for the current direction.
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| Sprite_Frame_Table | 54816 | DEFB 0,0,0,0,0,1,1,1 | ||
| 54824 | DEFB 0,2,2,2,0,3,0,0 | |||
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