Routines |
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Used by the routines at Handler_Bonus, DABF, MoveTile_Right, MoveTile_Left, MoveTile_Down, MoveTile_Up, Draw_Tile and Draw_Cursor.
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Calculate_AttributeAddress | DCD1 | LD A,H | A=high byte of the screen address. | |||||||||
Isolate the screen third area.
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DCD2 | RRCA | Move the relevant bits to positions 0-1. | ||||||||||
DCD3 | RRCA | |||||||||||
DCD4 | RRCA | |||||||||||
DCD5 | AND %00000011 | Keep only those bits. | ||||||||||
This sets 58 on top of the result, which is the base address for the attribute buffer. Will result in either: 58, 59 or 5A.
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DCD7 | OR %01011000 | Set bits 3-4 and 6. | ||||||||||
DCD9 | LD D,A | Store the result in D, this is the high byte of the attribute buffer address. | ||||||||||
DCDA | LD E,L | E=low byte of the screen address. | ||||||||||
DCDB | RET | Return. |
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