Routines |
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Used by the routine at Handler_CursorMovement.
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FetchTileObject | 58058 | LD HL,55348 | Fetch *PlayerCursor_TileID and create an offset using the current tile ID. | |
58061 | LD A,(HL) | |||
58062 | LD HL,57952 | |||
58065 | LD B,0 | |||
58067 | LD C,A | |||
Note; the tile IDs are numbered starting from 1 so the routine is fetching from 57952+1=57953 (InGame_Tiles_Top).
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58068 | ADD HL,BC | Add the offset to 57952 and fetch the item which is at the currently referenced tile ID location. | ||
58069 | LD A,(HL) | |||
58070 | CALL 57266 | Call 57266. | ||
58073 | RET | Return. |
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