Address Length Description
7801 4
Flightpath Movement Vectors
7805 2
Current Location Co-ordinates
7809 8
Flightpath Min/ Max Y Co-ordinates
Used by the routine at Handler_FlightPath.
7811 1
Temporary Screen Location
7812 1
Ticker Character Counter
7813 2
Pointer Current Ticker Character
7815 1
Ticker Speed Counter
7816 9
Ticker Character Buffer
781F 1
Game status buffer entry at 781F
7820 160
Ticker Buffer
EFE0 15
Active Key Map
EFEF 3
Game status buffer entry at EFEF
EFF2 2
Pointer: Active Player
Points to either 1UP_Name or 2UP_Name.
EFF4 3
Active Player Score
EFF7 2
Active Player Cash
EFFA 1
Game State #1
Bit Meaning
00
01 Has Bonus Points?
02 Deported From Russia
03 Hit By The Bull
04 Stranded
05 Can't Afford To Fly
06 Completed All Locations
07 Flying To New Destination
EFFB 1
Game State #2
Bit Meaning
00 Ticker On/ Off
01 Flightpath In-Progress/ Complete
02
03
04 Used for printing scores/ stripping off leading zeroes
05 1UP/ 2UP Game
06
07