Prev: 5B0F Up: Map Next: 5B13
5B12: Room Flags
Bit 0 is set on every pass of the main loop and is cleared again when the objects of the room have been saved to the special objects table by UpdateSpecialObjects. It is clear at the start of a game so that nothing is saved before the first room has been built.
RoomFlags 5B12 DEFB $00
Prev: 5B0F Up: Map Next: 5B13