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Game status buffer |
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The four digits of the light years remaining counter. Each byte holds a digit in its upper four bits and in its lower three bits the stage of the rolling animation that is used when the digit changes (see DecrementLightYears). The game is over when all four digits are zero.
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| LightYearsRemaining | 5B36 | DEFB $00,$00 | Upper two digits. | |
| 5B38 | DEFB $00 | Third digit. | ||
| LightYearsRemaining_LastDigit | 5B39 | DEFB $00 | Last digit. | |
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