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Game status buffer |
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The objects that the player is carrying. There is room for three, each using four bytes: the first byte of each is the number of the object (or zero for an empty space), the second is its flags and the other two are an address that was held in the record of the object. The status panel shows the objects by drawing their sprites.
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| ObjectsCarried | 5B7C | DEFB $00,$00,$00,$00 | The first object. | |
| ObjectsCarried_Second | 5B80 | DEFB $00,$00,$00 | The second object. | |
| ObjectsCarried_SecondEnd | 5B83 | DEFB $00 | The last byte of the second object. | |
| ObjectsCarried_Third | 5B84 | DEFB $00,$00,$00 | The third object. | |
| ObjectsCarried_ThirdEnd | 5B87 | DEFB $00 | The last byte of the third object. | |
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