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Routines |
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The handler for the last of the sparkles (object 37). It sets the pixel offsets and makes the object a retired object (object 01).
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Become a retired object.
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| RetireObject | B3B8 | CALL SetPixelAdjustments_Sparkle | Call SetPixelAdjustments_Sparkle. | |||||
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This entry point is used by the routines at HandleValveGhost and HandleValveGhostSparkle.
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| RetireObject_Retire | B3BB | LD (IX+$00),$01 | Write 01 as the sprite number. | |||||
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Continue on to PlaySoundAndRedraw.
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