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Routines |
| Prev: C2EE | Up: Map | Next: C319 |
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Used by the routine at MovePlayer.
Sets the speeds along x and y of the player to walk forward. The adjustments of the speeds that arches make to nudge the player into doorways are added first, then the speed of 03 in the direction that the player is facing.
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Add the doorway nudges.
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| SetPlayerSpeed | C2F6 | LD A,(IX+$09) | Fetch the speed along the x axis. | |||||
| C2F9 | ADD A,(IX+$0E) | Add the adjustment along x. | ||||||
| C2FC | LD (IX+$09),A | Store the speed along the x axis. | ||||||
| C2FF | LD A,(IX+$0A) | Fetch the speed along the y axis. | ||||||
| C302 | ADD A,(IX+$0F) | Add the adjustment along y. | ||||||
| C305 | LD (IX+$0A),A | Store the speed along the y axis. | ||||||
| C308 | XOR A | Write 00 to the adjustments along x and y. | ||||||
| C309 | LD (IX+$0E),A | |||||||
| C30C | LD (IX+$0F),A | |||||||
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Jump by the facing direction.
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| C30F | LD BC,$C32F | Point BC at PlayerMovementTable. | ||||||
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This entry point is used by the routines at NudgePlayerToArch and HandleRoomExit.
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| SetPlayerSpeed_Direction | C312 | CALL GetFacingDirection | Call GetFacingDirection. | |||||
| C315 | LD L,A | Copy it to L. | ||||||
| C316 | JP RunGame_JumpToHandler | Jump to RunGame_JumpToHandler. | ||||||
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View the equivalent code in;
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| Prev: C2EE | Up: Map | Next: C319 |