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Game status buffer |
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The offset applied to the positions of the objects as RetrieveRoom builds a room, set by the objects of type 0 in the data for the room (see RoomData). Bit 0 moves the objects half a place along the x axis, bit 1 half a place along the y axis, and bits 2 to 7 up the z axis.
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| PositionOffset | 23321 | DEFB 0 | ||
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