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Game status buffer |
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The record of the object that was picked up last, with the same layout as the entries that follow (see ObjectsCarried). It is written by HandlePickupAndDrop_PickUp from the object number, the flags and the two bytes at offsets 16 and 17 of the record of the object that has been picked up (the byte which they address is cleared), and it is cleared by 48747. Why the record is kept here is not yet known.
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| ObjectsCarriedHeader | 23416 | DEFB 0,0,0,0 | ||
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