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Game status buffer |
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The table of the 36 special objects: the valves which have to be found and put on the sockets, and the extra lives. Each entry has nine bytes. The first is the number of the object and starts as zero, because the objects are chosen at random when a game starts (by InitialiseSpecialObjects). The next four are the starting position of the object (its x, y and z coordinates and the number of the room), which are copied by InitialiseSpecialObjects to the last four bytes, where the current position is kept (see UpdateSpecialObjects).
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| SpecialObjects | 30435 | DEFB 0,120,120,76,4,0,0,0,0 | Special object 0: room 4. | |
| 30444 | DEFB 0,120,120,148,5,0,0,0,0 | Special object 1: room 5. | ||
| 30453 | DEFB 0,184,184,100,11,0,0,0,0 | Special object 2: room 11. | ||
| 30462 | DEFB 0,120,136,124,13,0,0,0,0 | Special object 3: room 13. | ||
| 30471 | DEFB 0,136,136,112,21,0,0,0,0 | Special object 4: room 21. | ||
| 30480 | DEFB 0,152,120,136,27,0,0,0,0 | Special object 5: room 27. | ||
| 30489 | DEFB 0,136,120,88,28,0,0,0,0 | Special object 6: room 28. | ||
| 30498 | DEFB 0,128,120,112,32,0,0,0,0 | Special object 7: room 32. | ||
| 30507 | DEFB 0,72,136,64,39,0,0,0,0 | Special object 8: room 39. | ||
| 30516 | DEFB 0,184,120,100,47,0,0,0,0 | Special object 9: room 47. | ||
| 30525 | DEFB 0,72,184,112,48,0,0,0,0 | Special object 10: room 48. | ||
| 30534 | DEFB 0,104,168,64,52,0,0,0,0 | Special object 11: room 52. | ||
| 30543 | DEFB 0,184,88,76,55,0,0,0,0 | Special object 12: room 55. | ||
| 30552 | DEFB 0,184,72,88,57,0,0,0,0 | Special object 13: room 57. | ||
| 30561 | DEFB 0,120,136,148,62,0,0,0,0 | Special object 14: room 62. | ||
| 30570 | DEFB 0,128,152,100,69,0,0,0,0 | Special object 15: room 69. | ||
| 30579 | DEFB 0,184,128,112,70,0,0,0,0 | Special object 16: room 70. | ||
| 30588 | DEFB 0,128,184,64,86,0,0,0,0 | Special object 17: room 86. | ||
| 30597 | DEFB 0,128,128,76,88,0,0,0,0 | Special object 18: room 88. | ||
| 30606 | DEFB 0,136,120,124,89,0,0,0,0 | Special object 19: room 89. | ||
| 30615 | DEFB 0,168,168,124,97,0,0,0,0 | Special object 20: room 97. | ||
| 30624 | DEFB 0,72,120,100,100,0,0,0,0 | Special object 21: room 100. | ||
| 30633 | DEFB 0,72,72,64,106,0,0,0,0 | Special object 22: room 106. | ||
| 30642 | DEFB 0,184,184,112,107,0,0,0,0 | Special object 23: room 107. | ||
| 30651 | DEFB 0,128,152,124,117,0,0,0,0 | Special object 24: room 117. | ||
| 30660 | DEFB 0,184,104,64,123,0,0,0,0 | Special object 25: room 123. | ||
| 30669 | DEFB 0,120,136,64,135,0,0,0,0 | Special object 26: room 135. | ||
| 30678 | DEFB 0,128,128,64,138,0,0,0,0 | Special object 27: room 138. | ||
| 30687 | DEFB 0,104,120,88,149,0,0,0,0 | Special object 28: room 149. | ||
| 30696 | DEFB 0,184,184,112,154,0,0,0,0 | Special object 29: room 154. | ||
| 30705 | DEFB 0,184,184,76,156,0,0,0,0 | Special object 30: room 156. | ||
| 30714 | DEFB 0,120,136,64,169,0,0,0,0 | Special object 31: room 169. | ||
| 30723 | DEFB 0,184,120,64,171,0,0,0,0 | Special object 32: room 171. | ||
| 30732 | DEFB 0,128,120,76,183,0,0,0,0 | Special object 33: room 183. | ||
| 30741 | DEFB 0,184,184,76,200,0,0,0,0 | Special object 34: room 200. | ||
| 30750 | DEFB 0,184,184,64,217,0,0,0,0 | Special object 35: room 217. | ||
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