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Routines |
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The update routine for the spiked dome (object 129), which is deadly to touch and does not move. If it is ever set moving it is replaced with a sparkle (object 54).
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Vanish if the dome is moving.
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| HandleSpikedDome | 43441 | CALL SetPixelAdjustments_Sparkle | Call SetPixelAdjustments_Sparkle. | |||||
| 43444 | LD A,(IX+9) | Combine the speeds in every direction. | ||||||
| 43447 | OR (IX+10) | |||||||
| 43450 | OR (IX+11) | |||||||
| 43453 | JP Z,SetDeadlyFlags | Jump to SetDeadlyFlags if it is not moving. | ||||||
| 43456 | LD (IX+0),54 | Turn it into a sparkle. | ||||||
| 43460 | JP SetDeadlyFlagsAndDraw | Jump to SetDeadlyFlagsAndDraw. | ||||||
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