![]() |
Game status buffer |
| Prev: 5E07 | Up: Map | Next: 5E11 |
|
The width in bytes of the sprite that is being drawn or removed, or of the item whose attribute cells are being set. It is 02 when the sprite starts on a multiple of eight pixels across, and 03 when it does not, as the sprite then covers a third byte once it has been shifted.
|
||||
| SpriteWidth | 5E10 | DEFB $22 | ||
| Prev: 5E07 | Up: Map | Next: 5E11 |