![]() |
Game status buffer |
| Prev: 5E27 | Up: Map | Next: 5E29 |
|
The energy of the player, which is shown as the chicken at the side of the screen. It starts at F0 (see PreparePlayer_Energy). It is decreased when the player is hurt (see HurtPlayer) and increased by eating food (see HandlerFoodItem). When it reaches zero a life is lost.
|
||||
| PlayerEnergy | 5E28 | DEFB $AF | ||
| Prev: 5E27 | Up: Map | Next: 5E29 |