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Game status buffer |
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The slot of the inventory for the item that has been carried for the second shortest time. A slot is the address of the entity of the item (two bytes, low byte first, or 00 if the slot is empty), then the sprite ID and the attribute of the item.
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| Inventory_Slot2 | 5E34 | DEFW $0E30 | ||
| 5E36 | DEFB $00 | The sprite ID of the item. | ||
| Inventory_Slot2_Attribute | 5E37 | DEFB $00 | The attribute of the item. | |
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