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Data |
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The items in room 00. Each entry is the address of an item in Door_07_00 onwards (for a door, the address of both halves), and the list ends with 00. DrawRoom goes through the list for the room that the player is in, and ProcessRoomItem runs the handler of each item.
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| Room_00 | 76A9 | DEFW Door_07_00 | Door_07_00. | |
| 76AB | DEFW Door_19_00 | Door_19_00. | ||
| 76AD | DEFW Door_01_00 | Door_01_00, opened by the cyan key. | ||
| 76AF | DEFW ACGDoor_00_8E | ACGDoor_00_8E. | ||
| 76B1 | DEFW $705D | Suit Of Armour. | ||
| 76B3 | DEFW $706D | Suit Of Armour. | ||
| 76B5 | DEFW $728D | Pumpkin Picture. | ||
| 76B7 | DEFW $729D | Ghost Picture. | ||
| 76B9 | DEFW $72AD | A.C.G. Shield. | ||
| 76BB | DEFW $72BD | Wall Antlers. | ||
| 76BD | DEFW $735D | Wall Shield. | ||
| 76BF | DEFW $736D | Wall Trophy. | ||
| 76C1 | DEFW $0000 | Terminator. | ||
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