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CB46: Sprite: Mummy
The Mummy sprites. There are three frames in this block, each 18 pixels high. Each frame is its height, followed by two bytes for each row, so the sprite is 10 pixels wide. The sprite IDs are 70 to 73 (see SpritesTable). There are more IDs than frames, as some of the frames are used by more than one ID.
Frame 1.
Sprite_Mummy_1 CB46 DEFB $18 Height = 18 pixels.
CB47 DEFB $0F,$00 mummy-01
CB49 DEFB $0F,$78
CB4B DEFB $03,$78
CB4D DEFB $04,$30
CB4F DEFB $07,$70
CB51 DEFB $07,$40
CB53 DEFB $01,$F0
CB55 DEFB $07,$E0
CB57 DEFB $0E,$20
CB59 DEFB $0F,$E0
CB5B DEFB $0F,$E0
CB5D DEFB $04,$20
CB5F DEFB $CF,$E5
CB61 DEFB $E8,$67
CB63 DEFB $F7,$CB
CB65 DEFB $5B,$BE
CB67 DEFB $17,$D4
CB69 DEFB $03,$80
CB6B DEFB $07,$C0
CB6D DEFB $0C,$60
CB6F DEFB $0F,$E0
CB71 DEFB $0D,$60
CB73 DEFB $07,$C0
CB75 DEFB $03,$80
Frame 2.
Sprite_Mummy_2 CB77 DEFB $18 Height = 18 pixels.
CB78 DEFB $0F,$E8 mummy-02
CB7A DEFB $0F,$E8
CB7C DEFB $03,$30
CB7E DEFB $04,$70
CB80 DEFB $07,$40
CB82 DEFB $07,$F0
CB84 DEFB $01,$E0
CB86 DEFB $07,$E0
CB88 DEFB $07,$10
CB8A DEFB $07,$F0
CB8C DEFB $07,$F0
CB8E DEFB $02,$10
CB90 DEFB $AF,$E5
CB92 DEFB $78,$67
CB94 DEFB $F7,$CB
CB96 DEFB $5B,$BE
CB98 DEFB $17,$D4
CB9A DEFB $03,$80
CB9C DEFB $07,$C0
CB9E DEFB $0C,$60
CBA0 DEFB $0F,$E0
CBA2 DEFB $0D,$60
CBA4 DEFB $07,$C0
CBA6 DEFB $03,$80
Frame 3.
Sprite_Mummy_3 CBA8 DEFB $18 Height = 18 pixels.
CBA9 DEFB $00,$78 mummy-03
CBAB DEFB $0F,$78
CBAD DEFB $0F,$30
CBAF DEFB $07,$70
CBB1 DEFB $04,$40
CBB3 DEFB $07,$70
CBB5 DEFB $07,$70
CBB7 DEFB $01,$E0
CBB9 DEFB $07,$10
CBBB DEFB $07,$F0
CBBD DEFB $07,$F0
CBBF DEFB $02,$10
CBC1 DEFB $A7,$F5
CBC3 DEFB $E4,$37
CBC5 DEFB $F3,$EB
CBC7 DEFB $5B,$FE
CBC9 DEFB $17,$F4
CBCB DEFB $01,$C0
CBCD DEFB $03,$E0
CBCF DEFB $06,$30
CBD1 DEFB $07,$F0
CBD3 DEFB $06,$B0
CBD5 DEFB $03,$E0
CBD7 DEFB $01,$C0
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