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EA98: Player Weapon
The 16-byte record for the weapon that the player throws, which is a copy of Initialisation_Weapon. The second half is the entity for the sound effects (see Initialisation_Sound).
PlayerWeapon EA98 DEFB $00,$00,$00,$00,$00,$00 The sprite ID, room, flags, X position, Y position and attribute of the weapon.
PlayerWeapon_X_Velocity EA9E DEFB $00 The X velocity of the weapon.
PlayerWeapon_Y_Velocity EA9F DEFB $00 The Y velocity of the weapon.
PlayerWeapon_Sound EAA0 DEFB $00,$00,$00,$00,$00,$00,$00,$00 The second half, which is the sound entity.
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