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Routines |
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Used by the routine at GameMenu.
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| MenuWriteText | 32138 | PUSH HL | Stash HL containing the co-ordinate on the stack. | |
| 32139 | CALL ScreenAddress | Call ScreenAddress. | ||
| 32142 | LD A,(24098) | A=the menu attribute byte from Current_MenuAttr. | ||
| 32145 | EX AF,AF' | Switch to the shadow AF register. | ||
| 32146 | EXX | Switch to the shadow registers. | ||
| 32147 | POP HL | Restore HL from the stack. | ||
| 32148 | CALL AttributeAddress | Call AttributeAddress. | ||
| 32151 | JP PrintString_Loop | Jump to PrintString_Loop. | ||
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View the equivalent code in;
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