The rooms of the castle are listed at RoomTable. There are 149 of them, from 0 to 148. The game has no floor table: a wall door stays on the same storey, and a staircase or trapdoor in Door_07_00 changes level. That gives five floors, from the attic down to the caverns. Secret passages (the clocks, bookcases and barrel stacks) and trapdoors are shortcuts between rooms that are not next to each other. Each cell is the play area of a room, drawn by DrawRoomFrame and the items in that room's list. The hex number is the room ID. The picture is twice the size of the Spectrum pixels: drag to move, and use the mouse wheel or pinch to zoom.

Drag to move. Scroll or pinch to zoom.