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Game status buffer |
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In the game, this is the position of the cell of the level whose objects are being drawn, which is set by GetCellPosition and used by DrawGroupObjects. On the title menu, the first byte is the low byte of the address of the attribute that is highlighted (see 6150) and the second byte is the last value of FRAMES that was seen (see ShowTitleMenu_WaitFrame).
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| CellPosition | 5CB9 | DEFB $10 | ||
| 5CBA | DEFB $4B | |||
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