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B1B2: Draw Items Work Area
The first byte is the number of overlapping items collected by DrawItems. The table of overlapping items that follows is filled by CollectOverlappingItem, each entry being four bytes. Purpose of the rest is not yet known.
DrawItemsWorkArea B1B2 DEFB $00,$00,$00,$00,$00,$00,$00,$00
B1BA DEFB $00,$00,$00,$00,$00,$00,$00,$00
B1C2 DEFB $00,$00,$00,$00,$00,$00,$00,$00
B1CA DEFB $00,$00,$00,$00,$00,$00,$00,$00
B1D2 DEFB $00,$00,$00,$00,$00,$00,$00,$00
B1DA DEFB $00,$00,$00,$00,$00,$00,$00,$00
B1E2 DEFB $00,$00,$00,$00,$00,$00,$00,$00
B1EA DEFB $00,$00,$00,$00,$00,$00,$00,$00
B1F2 DEFB $00,$00,$00,$00,$00,$00,$80,$00
B1FA DEFB $80,$00,$00,$00,$00
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