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Game status buffer |
| Prev: B06E | Up: Map | Next: B1FF |
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The first byte is the number of overlapping items collected by DrawItems. The table of overlapping items that follows is filled by CollectOverlappingItem, each entry being four bytes. Purpose of the rest is not yet known.
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| DrawItemsWorkArea | B1B2 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | ||
| B1BA | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| B1C2 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| B1CA | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| B1D2 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| B1DA | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| B1E2 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| B1EA | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| B1F2 | DEFB $00,$00,$00,$00,$00,$00,$80,$00 | |||
| B1FA | DEFB $80,$00,$00,$00,$00 | |||
| Prev: B06E | Up: Map | Next: B1FF |