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Game status buffer |
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One extra record of 13 bytes for each of the entities. Bit 7 of field 9 is set while the record is in use. Fields 0 and 1 are the column and the row. UpdateExtraRecord writes the adjusted x coordinate to fields 2 and 3 the adjusted y coordinate to fields 4 and 5 and the adjusted z coordinate to fields 6 and 7. Field 11 holds the width in bits 0-3 and the frame in bits 4-7. Field 12 holds the height in bits 0-5, and its bit 7 copies bit 6 of the entity flags.
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| ExtraRecords | 46856 | DEFB 0,0,0,0,0,0,0,0,0,0,0,0,0 | ||
| 46869 | DEFB 0,0,0,0,0,0,0,0,0,0,0,0,0 | |||
| 46882 | DEFB 0,0,0,0,0,0,0,0,0,0,0,0,0 | |||
| 46895 | DEFB 0,0,0,0,0,0,0,0,0,0,0,0,0 | |||
| 46908 | DEFB 0,0,0,0,0,0,0,0,0,0,0,0,0 | |||
| 46921 | DEFB 0,0,0,0,0,0,0,0,0,0,0,0,0 | |||
| 46934 | DEFB 0,0,0,0,0,0,0,0,0,0,0,0,0 | |||
| 46947 | DEFB 0,0,0,0,0,0,0,0,0,0,0,0,0 | |||
| 46960 | DEFB 0,0,0,0,0,0,0,0,0,0,0,0,0 | |||
| 46973 | DEFB 0,0,0,0,0,0,0,0,0,0,0,0,0 | |||
| 46986 | DEFB 0,0,0,0,0,0,0,0,0,0,0,0,0 | |||
| 46999 | DEFB 0,0,0,0,0,0,0,0,0,0,0,0,0 | |||
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