Sound
Title Tune
Start Tune
Game Over Tune
Fanfare
Rising Sweep
Buzz
Short Buzz
Tiny Buzz
Buzz Sweep
Random Noise
Long Buzz
Falling Sweep
Short Rising Sweep
Medium Buzz
Slow Fall
Brief Buzz
Shot Sound
Entity Sound
Title Tune
Played by
PlayMusic_WaitKey
while the title menu is shown, until a key is pressed. The music data is at
TitleTune
.
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Start Tune
Played by
PlayMusic
when the game is started from the title menu (see
LeaveTitleMenu
). The music data is at
StartTune
.
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Game Over Tune
Played by
PlayMusic
when a player has no lives left (see
ShowPlayerNumber
). The music data is at
GameOverTune
.
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Fanfare
Played by
PlayFanfare
, which is called by
RunGame
. The music data is at
FanfareTune
.
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Rising Sweep
Played by
PlayRisingSweep
when the player collects an item that gives an extra life (see
CollectItem
).
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Buzz
Played by
PlayDefaultBuzz
. The routine is not called by the game, but the other buzzes use the same code (see
9ED5
).
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Short Buzz
Played by
PlayShortBuzz
when a type 05 entity is created (see
CreatePuff
).
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Tiny Buzz
Played by
PlayTinyBuzz
on every frame that a type 0D entity exists (see
UpdateSparkleEntity
).
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Buzz Sweep
Played by
PlayBuzzSweep
when a bottle is collected (see
CollectBottle
).
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Random Noise
Played by
PlayRandomNoise
when a type 07 entity is made (see
StartBurst
).
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Long Buzz
Played by
PlayLongBuzz
while an entity is following its path (see
FollowPath
).
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Falling Sweep
Played by
PlayFallingSweep
while an entity is following its path (see
FollowPath
).
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Short Rising Sweep
Played by
PlayShortRisingSweep
(see
RunFrame
).
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Medium Buzz
Played by
PlayMediumBuzz
when an extra record is updated (see
UpdateExtraRecord
).
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Slow Fall
Played by
PlaySlowFall
when entities of the types 08 and 0F change (see
UpdateGrowingBubbleEntity
and
UpdatePickupEntity
).
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Brief Buzz
Played by
PlayBriefBuzz
when a type 0E entity is created (see
CreateShot
).
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Shot Sound
Played by
PlayShotSound
when an entity of the type 09 fires (see
UpdateSaucerEntity
).
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Entity Sound
Played by
MakeEntitySound
when a type 08 entity is updated while its frame number is below 05 (see
UpdateGrowingBubbleEntity
). The recording is three plays of the sound, one frame apart, with field 20 of the entity set to 00 0F and 1F.
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