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Game status buffer |
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The position and sprite ID of the actor, as recorded by StoreEntity before the actor was moved. The sprite is erased from here by DisplayEntity.
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| OldSprite_X | 5F14 | DEFB $00 | Horizontal co-ordinate. | |
| OldSprite_Y | 5F15 | DEFB $00 | Vertical co-ordinate (the bottom edge of the sprite). | |
| OldSprite_ID | 5F16 | DEFB $00 | Sprite ID. | |
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