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Game status buffer |
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The first of the ten actor slots (up to Message_Copyright), which is always Charlie. Every actor has the same eight byte format, and is processed once for each pass through the game loop.
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| ActorCharlie | 5F35 | DEFB $00 | ID. | |||||||||||||
| ActorCharlie_X | 5F36 | DEFB $00 | Horizontal co-ordinate. | |||||||||||||
| 5F37 | DEFB $00 | Vertical co-ordinate. | ||||||||||||||
| 5F38 | DEFB $00 | Colour attribute. | ||||||||||||||
| 5F39 | DEFB $00,$00,$00,$00 | Used by the handler. | ||||||||||||||
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